Privacy, with the details.
Last updated: October 27, 2026. This policy covers Flerovia Arcade at flerovia.vip.
1. Browsing the arcade
You do not need an account to browse or launch games. The arcade’s own pages do not include advertising scripts, analytics scripts, social tracking pixels or remote font requests in this version. This statement describes the arcade shell; it does not describe every resource inside an external game.
2. Information and its purposes
The arcade stores game identifiers for favorites and recent launches in your browser so you can return to those games. If you send an email, the message and reply address you provide can be used to respond to your question, investigate a reported problem, or handle a rights or privacy request. Technical information processed by hosting services can be used to deliver pages, troubleshoot and protect the service.
You do not have to create an account or provide contact information to browse. Please include only the information needed for your request; avoid sending passwords, private saves or unnecessary sensitive documents.
3. Favorites and recent games
The arcade uses browser localStorage keys flerovia:favorites:v1 and flerovia:recent:v1 to remember game identifiers. Recent entries include a launch timestamp and are limited to 30 entries. These lists are not sent to an arcade account server and do not synchronize between devices. If storage is blocked, the lists may last only for the current page session.
Use Clear this list on Favorites or Recently played to delete the relevant list. Browser site-data controls can also remove it. These actions do not erase game saves held by another origin.
4. When you press Play
For externally hosted games, the external game host is contacted only when you launch a game or follow a direct game link. An embedded game receives technical information needed for that connection, including your IP address and browser information. The frame uses a strict-origin-when-cross-origin referrer policy, so the host may receive the arcade’s origin rather than the full game-page address.
The externally hosted games use separate pages.dev origins. They may load libraries, audio or other resources and use their own localStorage or cookies, separate from the arcade’s favorites. The smaller games run on the arcade’s own origin, make no third-party requests and do not save game progress; their current runs are held in the frame. Unload removes the frame and ends its active session; it does not erase external game saves or undo requests already made. Repository links are provided on pages for the externally hosted games.
5. Hosting and technical logs
Hosting and network services may process technical request information to deliver files and protect infrastructure. Their retention and processing locations depend on the deployed hosting arrangement. We do not promise that visiting a website produces no network logs.
6. Contact and the draft helper
The contact form checks a draft locally. It neither sends the entered fields nor stores them in localStorage. If you separately send us an email, your email provider and the receiving email service process that message. Include only information needed to investigate your request; do not send passwords or sensitive personal information.
7. Service providers and retention
Hosting and network providers may process requests and technical logs to deliver and secure the site. When you choose an externally hosted game, its host receives a separate request from your browser; that game may also use other resources or storage. Your email provider and the receiving email service process messages you choose to send. These providers operate under their own terms and privacy practices.
Favorites and recent entries remain in browser storage until you clear them, your browser removes them, or storage is unavailable. Recent entries are capped at 30. Email and hosting retention depend on the email and hosting arrangements used; contact the arcade for a question about a particular message. Browser-only lists are not stored in an arcade account and cannot be retrieved by the arcade.
8. Advertising and Google information
No Google advertising or analytics code is installed in this arcade version. If advertising is introduced, this policy and any required consent controls will need to describe that setup before those services are activated.
For information about Google advertising settings, visit Google’s personalized advertising controls. Google also explains how it uses information from sites or apps that use its services. These informational links do not mean Google ads are active here.
9. Your choices and requests
You can browse without launching an external game, block storage through browser settings, clear your local library, and choose whether to follow external links. Depending on where you live and the circumstances, you may have rights to ask about, access, correct, delete, restrict or object to processing of personal information, or to receive a copy. You may also have a right to complain to a relevant privacy authority. These rights and any exceptions depend on applicable law.
Contact [email protected] with a privacy request, identifying the information or message involved. The arcade cannot identify or retrieve browser-only favorites from a server. Browser settings can remove local site data; clearing an arcade list does not delete separate game-origin saves.
10. Security and children
Do not enter sensitive information into game fields or contact drafts. No website can guarantee absolute security. The arcade is intended for a general audience, not specifically directed at children under 13, and does not provide child accounts or chat. Parents and guardians should review game content, language and external-host behavior before play.
11. Changes and contact
We will update this page when the arcade’s data practices change. The date above identifies this version of the policy. Privacy questions can be sent to [email protected].